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Real-Time Motion Planning for a Volleyball Robot Task Based on a Multi-Agent Technique

机译:基于多智能体技术的排球机器人任务实时运动规划

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This paper takes the volleyball robot task as an example of a dynamic manipulation task and presents a multi-agent-based motion-planning framework for it. Each subtask in the motion planning is defined as an agent. The motion planning is accomplished by the solution of each agent activated by a blackboard. It is convenient to extend the module and enable real-time control compared to the hierarchy and subsumption architecture. In the solution of each subtask, one difference from the motion planning of other ball-playing robots is that simple fuzzy rules are adopted to determine the hitting position, which leads to smaller hitting velocities beneficial for task control. The other difference is that the task-based directional manipulability measure (TDMM) is used to optimize the robot configuration on the basis of optimal hitting path, so as to improve the manipulating ability on task direction. The simulation of a planar three-link manipulator ball-hitting task is implemented by the MATLAB/Simulink tool. The virtual target of the hitting motion is validated on the ABB manipulator by the ball-catching experiment.
机译:本文以排球机器人任务为例,介绍了一种动态操纵任务,并提出了一种基于多主体的运动计划框架。运动计划中的每个子任务均定义为代理。通过黑板激活的每个代理的解决方案来完成运动计划。与层次结构和包含体系结构相比,扩展模块并启用实时控制非常方便。在每个子任务的解决方案中,与其他控球机器人的运动计划的不同之处在于,采用简单的模糊规则确定击球位置,从而减小了击球速度,有利于任务控制。另一个不同之处是,基于任务的方向可操作性度量(TDMM)用于在最佳击球路径的基础上优化机器人的配置,从而提高在任务方向上的操作能力。平面三连杆机械手击球任务的仿真是通过MATLAB / Simulink工具实现的。通过接球实验,可以在ABB机械手上验证击球动作的虚拟目标。

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