首页> 外文期刊>Journal of Computer Assisted Learning >Supporting primary students' learning of fraction conceptual knowledge through digital games
【24h】

Supporting primary students' learning of fraction conceptual knowledge through digital games

机译:通过数字游戏支持小学生概念知识的学习

获取原文
获取原文并翻译 | 示例
       

摘要

Abstract With the advent of mobile technologies, well‐designed fraction apps can be used to help children gain fraction knowledge, a challenging topic for both teachers and students. The present pilot study adopted a quasi‐experimental design to investigate whether children can learn fraction concepts equally well if half of the lesson time (20 min) is replaced with game‐based learning. Keeping the total lesson time (40 min) identical, the control group (N = 33) received traditional instruction, and the experimental group (N = 32) was presented with a blended learning approach spending half of the class time (20 min) playing tablet‐based fraction games, where each of the learners had their own tablet. The results suggested that in the posttest, the experimental group achieved similar learning gains to the control group and appear to have achieved better performance in the transfer test than the control group. This paper also discusses the efficiency of game‐based learning, the mechanism of how fraction games might enhance learning, and the potential of integrating game‐based learning in educational settings.
机译:摘要随着移动技术的出现,精心设计的馏分应用程序可用于帮助孩子获得分数知识,这是教师和学生的具有挑战性的话题。目前的试点研究采用了一种准实验设计,调查儿童是否可以同样学习概念,如果课程时间(20分钟)被替换为基于比赛的学习。保持总教训时间(40分钟)相同,对照组(n = 33)接受了传统指导,实验组(n = 32)提出了一个混合的学习方法,花费一半的课程(20分钟)播放基于平板电脑的分数游戏,每个学习者都有自己的平板电脑。结果表明,在后期,实验组对对照组进行了类似的学习收益,并且似乎在转移试验中的表现效果比对照组更好。本文还讨论了基于游戏的学习效率,分数游戏如何增强学习的机制,以及在教育环境中集成基于游戏的学习的可能性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号