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Integration and Evaluation of Exploration-Based Learning in Games

机译:基于探索的游戏的整合与评估

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Video and computer games provide a rich platform for testing adaptive decision systems such as value-based reinforcement learning and neuroevolution. However, integrating such systems into the game environment and evaluating their performance in it is time and labor intensive. In this paper, an approach is developed for using general integration and evaluation software to alleviate these problems. In particular, the Testbed for Integrating and Evaluating Learning Techniques (TIELT) is used to integrate a neuroevolution learner with an off-the-shelf computer game Unreal Tournament (Aha and Molineaux 2004). The resulting system is successfully used to evolve artificial neural network controllers with basic navigation behavior. Our work leads to formulating a set of requirements that make a general integration and evaluation system such as TIELT a useful tool for benchmarking adaptive decision systems.
机译:视频和电脑游戏为测试自适应决策系统提供了丰富的平台,例如基于价值的强化学习和神经发展。 但是,将这些系统集成到游戏环境中,并在其上评估其性能是时间和劳动密集。 在本文中,开发了一种方法,用于使用一般集成和评估软件来缓解这些问题。 特别是,用于集成和评估学习技术(TIELT)的测试平台用于将神经发展学习者与现成的计算机游戏虚幻竞技场(AHA和Molineaux 2004)集成。 得到的系统成功地用于发展具有基本导航行为的人工神经网络控制器。 我们的工作导致制定一系列要求,该要求使一般集成和评估系统(例如Tielt为基准测试决策系统的有用工具)。

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