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Development of Learning Objects for Teaching Mathematics using SCORM

机译:使用SCORM教学学习对象的发展

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This article presents a study about the development of digital educational games in the format of learning objects (LOs) from educational games produced by students of Mathematics at one Teaching Institution. The games developed by the students are all hand-made, using only recyclable materials and aims to teach specifics concepts of mathematics for a certain age group. However, it is not all games that can be turned into LOs. According with that, this study will show which rules are necessary to be possible turn one of the four games mentioned in a LO, using the Sharable Content Object Reference Model (SCORM) pattern and attach it on the e-learning platform.
机译:本文介绍了一项关于在一个教学机构的数学学生生成的教育游戏的学习对象(LOS)的数字教育游戏的发展。学生开发的游戏都是手工制作的,只使用可回收材料,并旨在为某个年龄组教授数学的具体概念。但是,它并非所有可以变成LOS的游戏。根据该研究,本研究将显示,使用可共享内容对象参考模型(SCORM)模式并将其附加到电子学习平台上,将需要在LO中提到的四个游戏中的四个游戏之一。

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