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Development of Learning Objects for Teaching Mathematics using SCORM

机译:使用SCORM开发用于数学教学的学习对象

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This article presents a study about the development of digital educational games in the format of learning objects (LOs) from educational games produced by students of Mathematics at one Teaching Institution. The games developed by the students are all hand-made, using only recyclable materials and aims to teach specifics concepts of mathematics for a certain age group. However, it is not all games that can be turned into LOs. According with that, this study will show which rules are necessary to be possible turn one of the four games mentioned in a LO, using the Sharable Content Object Reference Model (SCORM) pattern and attach it on the e-learning platform.
机译:本文以一所教学机构的数学学生制作的教育游戏为对象,以学习对象(LOs)的形式对数字教育游戏的发展进行了研究。由学生开发的游戏都是手工制作的,仅使用可回收材料,旨在针对特定年龄段的学生讲授特定的数学概念。但是,并非所有游戏都可以转换为LO。据此,本研究将显示使用共享内容对象引用模型(SCORM)模式并将其附加到电子学习平台上,才能使LO中提到的四款游戏之一成为可能的必要规则。

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