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Development of an Instructional Learning Object Design Model for Tablets Using Game-based Learning with Scaffolding to Enhance Mathematical Concepts for Mathematic Learning Disability Students

机译:平板电脑的教学学习对象设计模型的开发,其中使用基于游戏的支架学习来增强数学学习障碍学生的数学概念

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This study aimed to develop an instructional Learning Object design model for tablet using game-based learning with scaffolding approach to enhance mathematical concept for learning disability students. This article reported on phase one of the study by synthesizing the literature in relating to the instructional design models, LO for tablet, game-based learning and scaffolding approach, mathematical concept, and mathematics learning disability. The framework was presented in five elements along with 10 respective steps: 1) feasibility evaluation, 2) project planning, 3) need analysis, 4) functional analysis, 5) objective elimination, 6) identifying terminal objectives, 7) design, 8) develop, 9) implement, and 10) evaluation.
机译:这项研究旨在使用基于游戏的学习和脚手架方法,为平板电脑开发教学性学习对象设计模型,以增强学习障碍学生的数学概念。本文通过综合与教学设计模型,平板电脑的LO,基于游戏的学习和脚手架方法,数学概念以及数学学习障碍有关的文献,对研究的第一阶段进行了报道。该框架由五个要素以及十个相应步骤组成:1)可行性评估,2)项目规划,3)需求分析,4)功能分析,5)目标消除,6)确定最终目标,7)设计,8)开发,9)实施和10)评估。

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