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Video Watercolorization using Bidirectional Texture Advection

机译:使用双向纹理平流的视频水彩化

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In this paper, we present a method for creating watercolor-like animation, starting from video as input. The method involves two main steps: applying textures that simulate a watercolor appearance; and creating a simplified, abstracted version of the video to which the texturing operations are applied. Both of these steps are subject to highly visible temporal artifacts, so the primary technical contributions of the paper are extensions of previous methods for texturing and abstraction to provide temporal coherence when applied to video sequences. To maintain coherence for textures, we employ texture advection along lines of optical flow. We furthermore extend previous approaches by incorporating advection in both forward and reverse directions through the video, which allows for minimal texture distortion, particularly in areas of disocclusion that are otherwise highly problematic. To maintain coherence for abstraction, we employ mathematical morphology extended to the temporal domain, using filters whose temporal extents are locally controlled by the degree of distortions in the optical flow. Together, these techniques provide the first practical and robust approach for producing watercolor animations from video, which we demonstrate with a number of examples.
机译:在本文中,我们介绍了一种从视频作为输入开始创建类似水彩画的动画的方法。该方法包括两个主要步骤:应用模拟水彩外观的纹理;并创建应用了纹理操作的视频的简化摘要版本。这两个步骤都受到高度可见的时间伪像的影响,因此,本文的主要技术贡献是对先前用于纹理化和抽象化的方法进行了扩展,以在应用于视频序列时提供时间一致性。为了保持纹理的连贯性,我们沿光流线采用纹理对流。我们还通过在视频的正向和反向方向上引入平流来扩展先前的方法,这允许最小的纹理失真,尤其是在其他方面存在很大问题的非遮挡区域。为了保持抽象的一致性,我们使用扩展到时域的数学形态,使用其时域范围由光流的失真程度局部控制的滤波器。这些技术结合在一起,提供了第一种实用且健壮的方法来从视频生成水彩动画,我们将通过大量示例进行演示。

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