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Non-photorealistic rendering using watercolor inspired textures and illumination

机译:使用水彩启发的纹理和照明进行非真实感渲染

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The authors present a watercolor inspired method for the rendering of surfaces. Our approach mimics the watercolor process by building up an illuminated scene through the compositing of several layers of semitransparent paint. The key steps consist of creating textures for each layer using LIC (Line Integral Convolution) of Perlin Noise (K. Perlin, 1985), and then calculating the layer thickness distribution using an inverted subtractive lighting model. The resulting watercolor-style images have color coherence that results from the mixing of a limited palette of paints. The new lighting model helps to better convey large shape changes, while texture orientations give hints of less dominant features. The rendered images therefore possess perceptual clues to more effectively communicate shape and texture information.
机译:作者提出了一种水彩启发的方法来渲染表面。我们的方法通过合成几层半透明的涂料来构建一个照明的场景,从而模仿了水彩画的过程。关键步骤包括使用Perlin Noise的LIC(线积分卷积)为每一层创建纹理(K. Perlin,1985),然后使用反向减光模型计算层厚度分布。所得的水彩风格图像具有色彩的连贯性,这是由于混合有限的颜料调色板而产生的。新的照明模型有助于更好地传达较大的形状变化,而纹理方向则暗示了不太明显的特征。因此,渲染的图像具有感知线索,可以更有效地传达形状和纹理信息。

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