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Volumetric texture synthesis for non-photorealistic volume rendering of medical data

机译:用于医学数据非真实感体绘制的体纹理合成

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This paper presents a novel technique, called volumetric texture synthesis, for non-photorealistic volume rendering. It extends texture synthesis from 2D areas/3D surfaces to volumes. By selecting different texture samples, it allows for a wide variety of stylized rendering for the target volume. As a preprocessing step, volume data analysis is used to identify texture orientations for the volume. This is followed by volumetric texture synthesis, which generates 3D non-photorealistic textures along the identified texture orientations. Finally, standard volume rendering is applied to display the volume data decorated by the texture. Experimental results are provided in the paper.
机译:本文提出了一种用于非照片级体积渲染的新技术,称为体积纹理合成。它将纹理合成从2D区域/ 3D表面扩展到体积。通过选择不同的纹理样本,它可以为目标体积提供各种风格的渲染。作为预处理步骤,使用体积数据分析来识别体积的纹理方向。这之后是体积纹理合成,该合成沿着确定的纹理方向生成3D非真实感纹理。最后,应用标准体积渲染以显示由纹理装饰的体积数据。本文提供了实验结果。

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