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Bidirectional imaging and modeling of real-world textured surfaces.

机译:真实纹理表面的双向成像和建模。

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摘要

Textured surfaces are an inherent constituent of the natural surroundings, therefore real-world applications of computer vision algorithms require precise surface descriptors. Often textured surfaces present not only variations of color or reflectance, but also local height variations (3D texture). As the lighting and viewing conditions are varied, effects such as shadowing, foreshortening and occlusions give rise to significant changes in texture appearance. We construct a surface model called the bidirectional feature histogram (BFH), which captures the variation of the underlying statistical distribution of local structural image features, as the viewing and illumination conditions are changed. We design a 3D texture recognition method which employs the BFH as the surface model, and classifies surfaces based on a single novel texture image of unknown imaging parameters.; Human skin is a particularly interesting surface in real world scenes. Accurate computational models of skin are needed for rendering in computer graphics and for face recognition in computer vision. The skin surface is a detailed landscape with complex geometry, therefore its appearance is strongly affected by the direction from which it is viewed and illuminated. We develop a new BFH model for use in skin texture recognition. The model is an image-based representation of skin appearance that is suitably descriptive without the need for prohibitively complex physics-based skin models.; To support modeling, convenient and detailed skin imaging is necessary. We present a method for bidirectional skin measurement that captures the dependency of skin structure appearance on the angle of incident illumination and the angle of observation. Specific protocols for bidirectional imaging are presented and used to create the Rutgers Skin Texture Database. Images of normal skin and of clinical disorders are provided publicly for research and educational use in graphics, vision and dermatology.; Typical bidirectional measurements require reorienting the camera and light source in order to sample the hemisphere of imaging directions. The mechanical requirements of this type of setup make the measurement process cumbersome. As an alternative, we incorporate polarization in appearance-based modeling. The outcome is an imaging method called polarization multiplexing . Multiple unknown light sources illuminate the scene simultaneously, and the individual source contributions to the overall surface reflectance are estimated.; The problem of modeling realistic skin structure for efficient rendering is very difficult and still largely unsolved. We present a computational representation for skin texture to produce realistic renderings conveniently and concisely. The skin bidirectional texture function is decomposed into four characteristic components: two components are global and can be modeled with parametric reflectance models, one component consists of surface markings and subsurface scattering, and one component depicts skin geometry on the surface layers. Using polarization has the added benefit of separating surface and subsurface reflectance contributions which is particularly useful in skin modeling. We demonstrate real-time rendering of skin under varying illumination and viewing conditions.
机译:纹理表面是自然环境的固有组成部分,因此计算机视觉算法在现实世界中的应用需要精确的表面描述符。通常,带纹理的表面不仅会呈现颜色或反射率的变化,还会呈现局部高度变化(3D纹理)。随着照明和观看条件的变化,诸如阴影,缩短和遮挡的效果会导致纹理外观发生重大变化。我们构建了一个称为双向特征直方图(BFH)的表面模型,该模型捕获了随着观察和照明条件的变化而局部结构图像特征的基本统计分布的变化。我们设计了一种3D纹理识别方法,该方法采用BFH作为表面模型,并基于未知成像参数的单个新颖纹理图像对表面进行分类。人体皮肤是现实世界场景中特别有趣的表面。为了在计算机图形学中进行渲染并在计算机视觉中进行人脸识别,需要准确的皮肤计算模型。皮肤表面是具有复杂几何形状的详细景观,因此其外观受观看和照明方向的强烈影响。我们开发了一种用于皮肤纹理识别的新BFH模型。该模型是基于图像的皮肤外观表示,可以适当地进行描述,而无需复杂的基于物理的皮肤模型。为了支持建模,方便且详细的皮肤成像很有必要。我们提出了一种用于双向皮肤测量的方法,该方法捕获了皮肤结构外观对入射照明角度和观察角度的依赖性。提出了用于双向成像的特定协议,并将其用于创建Rutgers皮肤纹理数据库。公开提供正常皮肤和临床疾病的图像,以供研究和教育用于图形,视觉和皮肤病学。典型的双向测量需要重新定位摄像机和光源,以便对成像方向的半球进行采样。这种设置的机械要求使测量过程变得繁琐。作为替代方案,我们将极化合并到基于外观的建模中。结果是一种称为偏振复用的成像方法。多个未知光源同时照亮场景,并估计各个光源对整体表面反射率的贡献。建模逼真的皮肤结构以进行有效渲染的问题非常困难,并且仍未解决。我们提供皮肤纹理的计算表示,以方便,简洁地生成逼真的效果图。皮肤双向纹理功能可分解为四个特征分量:两个分量是全局分量,可以使用参数反射模型建模;一个分量包括表面标记和次表面散射;一个分量表示表面层的皮肤几何形状。使用偏振具有分离表面和次表面反射贡献的附加好处,这在皮肤建模中特别有用。我们演示了在变化的照明和观看条件下皮肤的实时渲染。

著录项

  • 作者

    Cula, Gabriela Oana.;

  • 作者单位

    Rutgers The State University of New Jersey - New Brunswick.;

  • 授予单位 Rutgers The State University of New Jersey - New Brunswick.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2005
  • 页码 153 p.
  • 总页数 153
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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