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Making digital objects tangible: A case study for tangibility in preschoolers' multimedia learning

机译:使数字对象变得有形:以学龄前儿童的多媒体学习中的有形性为例

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For preschoolers, the major drawback in digital multimedia systems is the lack of concrete components that allows them to learn naturally and tangibly. Piaget posits that children age below 7 years can best cognizant concrete objects. Hence, there exists a large learning gap between preschoolers and digital multimedia. Literature reviews shed light on the idea that tangible objects could serve as an excellent means to materialize the sense of tangibility in multimedia learning. We produce this paper with an objective to discuss how digital multimedia objects can be configured for tangibility. Review on past examples of Tangible User Interface (TUI) systems arguably concluded that all components of multimedia can be made tangible. Adopting the idea from TUl researches, a “tangible multimedia learning system” for preschoolers has been developed for case study. Its finding demonstrated that the system offers profound effects on the preschoolers' learning performance and enjoyment level.
机译:对于学龄前儿童,数字多媒体系统的主要缺点是缺少使他们能够自然而切实地学习的具体组件。伯爵假设7岁以下的儿童可以最好地识别混凝土物体。因此,学龄前儿童和数字多媒体之间存在很大的学习差距。文献评论阐明了有形物体可以作为在多媒体学习中实现有形感的一种极好的手段的思想。我们制作本文的目的是讨论如何配置数字多媒体对象以获得有形性。回顾有形用户界面(TUI)系统的过去示例,可以得出这样的结论:多媒体的所有组件都可以变得有形。根据TUl研究的构想,开发了针对学龄前儿童的“有形多媒体学习系统”,用于案例研究。它的发现表明,该系统对学龄前儿童的学习成绩和娱乐水平产生了深远的影响。

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