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Tangible Multimedia: A Case Study for Bringing Tangibility into Multimedia Learning

机译:有形多媒体:将有形性带入多媒体学习的案例研究

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Multimedia augmented with tangible objects is an area that has not been explored. Current multimedia systems lack the natural elements that allow young children to learn tangibly and intuitively. In view of this, we propose a research to merge tangible objects with multimedia for preschoolers, and propose to term it as “tangible multimedia”. To evaluate the feasibility of such multimedia prior to actual research, a prototype named TangiLearn has been developed for a case study. This paper is the report of what we discovered during the study. The study concluded that TangiLearn enhanced the preschoolers’ enjoyment and learning performance.
机译:扩展了有形对象的多媒体是一个尚未探索的领域。当前的多媒体系统缺少允许幼儿切实而直观地学习的自然要素。有鉴于此,我们提出了一项针对学龄前儿童将有形物体与多媒体融合的研究,并提出将其称为“有形多媒体”。为了在实际研究之前评估这种多媒体的可行性,开发了一个名为TangiLearn的原型用于案例研究。本文是我们在研究过程中发现的报告。研究得出的结论是,TangiLearn增强了学龄前儿童的娱乐和学习成绩。

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