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Shared Artefacts and Virtual Worlds in Computer-Mediated Creative Collaboration

机译:计算机介导的创意合作中的共享文物和虚拟世界

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摘要

Virtual teams are becoming an increasingly common phenomenon within the globalizing surroundings of corporations. The communication between virtual team members is predominantly based on information and communication technology. The question, how different ICT collaboration environments can support different virtual team activities, has gained attention in research and practice. However, collaboration environments' role to foster creative virtual team collaboration is not entirely understood.This dissertation addresses the topic by focusing on the potential of artefacts and three-dimensional virtual worlds. Artefacts – shared visual representations – have been considered necessary for co-located creative collaboration. Though, the entire ecology of artefacts in distributed, computer-mediated creative collaboration has thus far remained unclear. While previous studies have suggested virtual worlds as beneficial for creative team collaboration, a systematic effort to characterize and describe this potential has not been undertaken. The four essays of this dissertation utilize real-life observational data of interaction between technical experts, decision-makers, and engineering designers. Either a web conferencing tool or a virtual world was employed as a collaboration environment during the observed interaction sessions.The first essay outlines virtual worlds' eight affordances towards creative team collaboration. The second essay investigates the question, how the two-dimensional web conferencing tool and virtual world differ in terms of supporting the use of shared visual artefacts. The third essay broadens the observation of the artefacts by studying their roles as boundary objects, which mediate communication within an intersection of different social worlds. Grounding on these results, the fourth essay addresses the artefacts' role in distributed teams' different collaborative activities within creative virtual world collaboration.Findings of the study demonstrate virtual worlds' potential to foster team creativity. Meanwhile the findings indicate a variety of artefacts that are utilized within creative virtual team collaboration, ranging from epistemic to technical objects. Grounding on the observed contrast between the virtual world and web conferencing tool, the results end up in suggesting an expansion of separated auditory and visual channel information to the concept of boundary objects. While the study conveys practical relevance for virtual teams that engage in creative collaboration, it also outlines potential directions to future ICT collaboration environments development path.
机译:在企业全球化的环境中,虚拟团队正在变得越来越普遍。虚拟团队成员之间的通信主要基于信息和通信技术。不同的ICT协作环境如何支持不同的虚拟团队活动的问题已在研究和实践中引起关注。但是,协作环境在促进创造性虚拟团队协作中所起的作用尚不完全清楚。本文通过关注人工制品和三维虚拟世界的潜力来解决这一主题。人工物品-共享的视觉表示-已被认为是在同一地点进行创意合作所必需的。但是,到目前为止,尚不清楚分散的,由计算机介导的创造性协作中的整个手工艺品生态。尽管先前的研究表明虚拟世界对于创意团队合作是有益的,但尚未进行系统化的工作来表征和描述这种潜力。本文的四篇论文利用了技术专家,决策者和工程设计师之间交互作用的真实观察数据。在观察到的交互过程中,使用了Web会议工具或虚拟世界作为协作环境。第一篇文章概述了虚拟世界为创意团队协作提供的八项服务。第二篇文章探讨了以下问题:二维网络会议工具和虚拟世界在支持共享视觉制品的使用方面有何不同。第三篇文章通过研究人工制品作为边界对象的作用拓宽了对人工制品的观察,它们在不同社会世界的交汇处调解了沟通。在这些结果的基础上,第四篇文章探讨了艺术品在创意虚拟世界协作中分布式团队的不同协作活动中的作用。研究结果表明,虚拟世界具有促进团队创造力的潜力。同时,研究结果表明,从认知到技术对象,在创造性的虚拟团队协作中利用了各种人工制品。基于观察到的虚拟世界和网络会议工具之间的对比,结果最终表明,将分离的听觉和视觉通道信息扩展到边界对象的概念。该研究传达了与从事创造性协作的虚拟团队的实际相关性,同时也概述了未来ICT协作环境发展道路的潜在方向。

著录项

  • 作者

    Alahuhta Pekka;

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  • 年度 2015
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  • 原文格式 PDF
  • 正文语种 en
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