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Promoting cross-cultural awareness through exposure in game-based learning

机译:通过参与基于游戏的学习来提高跨文化意识

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摘要

With the global market constantly evolving through a globe-spanning network of communications, collaborations and immigrations, individuals are encouraged to be equipped with cultural literacy. To offset cultural division, it is essential to promote “cross-fertilisation across all boundaries, between ‘majority’ and ‘minorities’, ‘dominant’ and ‘sub’ cultures, localities, classes, faiths, disciplines and genres, as the source of cultural, social, civic and economic innovation”. Three main campaigns are:1) Pluralism, which aims to promote positive diversity by encouraging understanding and respect. Britain, for instance, has increasingly diversified in ethnic and religious terms as a result of continued large scale immigration from a far wider set of source countries.2) Homogenisation, that goes beyond co-existence through tolerance by promoting one common identity based around citizenship and assimilating minorities into the society. Malaysia, for instance, is running ‘1Malaysia’ campaign to promote homogenisation while celebrating diversity.3) Globalisation: Awareness nurtured at the root level can be extended into a more global setting. The lack of cross-cultural awareness can be detrimental to the success of global marketing campaigns, business meetings and international relations.Within the domain of game-based learning (GBL), this article briefly describes the attributes of the e-VITA project, which may be adopted by future initiatives in exploring games to support cross-cultural awareness campaigns, such as ‘1Malaysia’ and multicultural Britain.
机译:随着全球市场通过遍及全球的通讯,协作和移民网络不断发展,鼓励个人具备文化素养。为了抵消文化鸿沟,必须促进“跨界,跨界,在'多数'和'少数','主导'和'次'文化,地方,阶级,信仰,纪律和体裁之间跨界施肥。文化,社会,公民和经济创新”。三个主要的运动是:1)多元化,其目的是通过鼓励理解和尊重来促进积极的多样性。例如,由于来自更广泛的来源国的持续大规模移民,英国在族裔和宗教方面越来越多样化。2)均质化,通过以公民身份为基础的一种共同身份,通过宽容超越了共存并将少数民族融入社会。例如,马来西亚正在开展“ 1马来西亚”运动,以促进同质化并庆祝多样性。3)全球化:从根源上培养的意识可以扩展到更全球化的环境中。缺乏跨文化意识可能不利于全球营销活动,商务会议和国际关系的成功。在基于游戏的学习(GBL)领域,本文简要介绍了e-VITA项目的属性,未来的举措可能会被用来探索游戏以支持跨文化意识运动,例如“ 1马来西亚”和英国的多元文化。

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