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Cross-cultural awareness in game-based learning using a TPACK approach

机译:使用TPACK方法进行基于游戏的学习中的跨文化意识

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摘要

Our paper focuses on promoting cultural awareness through game-based learning using the Technological Pedagogical Content Knowledge (TPACK) framework. The TPACK framework, proposed by Mishra and Koehler(2008), is widely used as an organising frame for the development of education technology. This framework takes into consideration the use of effective pedagogical practice to enhance teaching and learning environment. Hence, we are looking at using the framework to promote the development of cultural awareness technology and content, by introducing the extended TPACK. We draw a need to expand the TPACK by incorporating another dimension that is the key cultural elements, within the Pedagogy, Content, and Technology components, to mutually interact in order to promote cross cultural awareness on a game-based learning (GBL) platform. Specifically, the content-knowledge for promoting cultural awareness would include key elements of cultures. The pedagogical-knowledge includes methods and strategies to promote and encourage understanding and respect of a culture. The advancement of game technology can be capitalised to encourage and sustain engagement in a learning platform. Presently, the work on cross culture awareness in games is still very limited. As such, the aim of the development of a GBL platform using the extended cultural TPACK framework would be to expose learners to culturally diverse scenarios and engage as well as expose learners to knowledge of the different cultures in myriad ways.
机译:本文着重于通过使用技术教学内容知识(TPACK)框架的基于游戏的学习来提高文化意识。由Mishra和Koehler(2008)提出的TPACK框架被广泛用作教育技术发展的组织框架。该框架考虑了使用有效的教学实践来改善教学环境。因此,我们正在考虑通过引入扩展的TPACK,使用该框架来促进文化意识技术和内容的发展。我们提出了通过在教学法,内容和技术组件内纳入另一种作为关键文化元素的维度来扩展TPACK的要求,以相互交流,从而在基于游戏的学习(GBL)平台上促进跨文化意识。具体而言,提高文化意识的内容知识将包括文化的关键要素。教育知识包括促进和鼓励对文化的理解和尊重的方法和策略。可以利用游戏技术的进步来鼓励和维持对学习平台的参与。目前,关于游戏中的跨文化意识的工作仍然非常有限。因此,使用扩展的文化TPACK框架开发GBL平台的目的是使学习者接触不同文化的场景,并以多种方式参与并使学习者了解不同文化。

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