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Applying constructivist approach to educational business games: Case REALGAME

机译:在教育性商业游戏中运用建构主义方法:案例REALGAME

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摘要

Business organizations and their employees face ever-increasing complexity and accelerating changes. This brings along the need for training models that can transmit knowledge and skills needed in this kind of environment. Business process understanding is especially required. This article evaluates business games in the light of constructivism, a view of learning emphasizing the need to anchor training to everyday activities and concrete contexts, and introduces a new computer-based business game. The purpose of this construction is to give the business game participants a realistic view of business processes and thus enhance participant business process perception. The primary aim of the construction is to present business processes to game participants by providing a natural representation of the real world and a case-based learning environment that fosters reflective practice. Although this article does not explicitly describe a geographically distributed game case, it introduces a game construction based on Internet transmission protocol that can also be used in a distributed manner. But as such, the article argues for the use of techniques that support continuously processed and Internet-based gaming simulations.
机译:商业组织及其员工面临着日益增加的复杂性和加速的变化。这带来了对培训模型的需求,这些模型可以传递这种环境中所需的知识和技能。特别需要业务流程的理解。本文根据建构主义对商务游戏进行评估,这种学习观点强调了将培训固定在日常活动和具体环境中的必要性,并介绍了一种新的基于计算机的商务游戏。这种构造的目的是使业务游戏参与者对业务流程具有真实感,从而增强参与者对业务流程的感知。该构建的主要目的是通过提供现实世界的自然表现以及基于案例的学习环境来促进游戏参与者呈现业务流程,从而促进反思性实践。尽管本文没有明确描述地理上分散的游戏案例,但它介绍了基于Internet传输协议的游戏结构,该协议也可以以分布式方式使用。但是正因如此,本文主张使用支持连续处理和基于Internet的游戏模拟的技术。

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