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Educational Computer Games and Learning: The Relationship Between Design, Cognitive Load,Emotions and Outcomes

机译:教育性计算机游戏和学习:设计,认知负荷,情绪和结果之间的关系

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This article provides an insight into the effectiveness of educational computer games. Based on a literature research, the effectiveness is illustrated in detail with regard to the questions: what characterize educational computer games, how do learners learn from it and what are the learning outcomes? Although games are connected with the hope of better learning through learners' activities, its effectiveness has been criticized. To further advance game research and design decisions, the question is discussed from a cognitive load perspective and emotional point of view of learners that consider important variables when designing educational computer games. In line with this question, a literatur review is done on researchers' own study, in which an exemplary empirical support for learners' cognitive load through learning with games was found. Finally, the article ends with some comments on the relationship of instructional design to effective games by outlining and discussing implications for educational practice that integrate not only learning outcomes of games but also the cognitive processes and emotions of learners during gameplaying.
机译:本文提供了对教育性计算机游戏有效性的见解。根据一项文献研究,针对以下问题详细说明了有效性:教育计算机游戏的特征是什么,学习者如何从中学习以及学习成果是什么?尽管游戏与通过学习者活动获得更好学习的希望有关,但其有效性一直受到批评。为了进一步推进游戏研究和设计决策,从认知负荷的角度和学习者的情感角度讨论了这个问题,学习者在设计教育计算机游戏时考虑了重要的变量。与此问题相吻合的是,对研究人员的研究进行了文献综述,其中发现了通过学习游戏对学习者的认知负荷的示例性经验支持。最后,本文通过概述和讨论对教育实践的影响,对教学设计与有效游戏之间的关系进行了一些评论,这些影响不仅整合了游戏的学习成果,而且融合了游戏过程中学习者的认知过程和情感。

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