首页> 外文期刊>International Review of Research in Open and Distributed Learning >Learning in educational computer games for novices: The impact of support provision types on virtual presence, cognitive load, and learning outcomes
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Learning in educational computer games for novices: The impact of support provision types on virtual presence, cognitive load, and learning outcomes

机译:学习新手教育计算机游戏:支持提供类型对虚拟存在,认知负荷和学习结果的影响

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Embedding support devices in educational computer games has been asserted to positively affect learning outcomes. However, there is only limited direct empirical evidence on which design variations of support provision influence learning. In order to better understand the impact of support design on novices’ learning, the current study investigates how support devices and their type of provision (intrinsic vs. extrinsic) determine games’ effectiveness on learning outcomes. This effectiveness is also related to how the design-type of provision influences learners’ virtual presence and cognitive load. Compared to an educational adventure game without additional support, the results indicate that the game equipped with support devices enhances learning outcomes, although no differences in cognitive load were found. A variation in the design of provision shows no effect. In order to gain a more thorough understanding of support devices and their design for games, additional learner characteristics (e.g., interest) should be considered in future research.?
机译:嵌入教育计算机游戏中的支持设备已被认为是积极影响学习结果。但是,只有有限的直接经验证据,有关支持拨备影响学习的设计变化。为了更好地了解支持设计对新手学习的影响,目前的研究调查了如何支持设备及其规定的类型(内在与外在)确定游戏对学习成果的有效性。这种有效性也与设计类型的规定如何影响学习者的虚拟存在和认知负荷有关。与没有额外支持的教育冒险游戏相比,结果表明,配备支持设备的游戏增强了学习结果,尽管发现了认知负荷的差异。规定设计的变化显示没有效果。为了更全面地了解支持设备及其游戏的设计,应在未来的研究中考虑其他学习者特征(例如,兴趣)。

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