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Design sprint in classroom: exploring new active learning tools for project-based learning approach

机译:课堂设计冲刺:探索新的主动学习工具,用于基于项目的学习方法

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The application of content only through lectures in an expository format may not be sufficient for the teaching of software engineering in this new era. Creating software products that take the user experience (UX) into account as an essential requirement in the software development process is a necessary activity for all information technology (IT) professionals looking to build quality products. Currently, there are few initiatives that address the insertion of innovative techniques in the curriculum of undergraduate IT courses during the training of students. Design sprint (DS) in conjunction with project-based learning (PBL) provides an effective method to achieve the quality of software products when using UX techniques and creativity. One of the key features of PBL is the ability to generate artifacts with your application to solve real and non-trivial problems. This paper presents a systematic literature review (SLR) to investigate the hypothesis that joining the DS concepts with PBL identifies the user experience as one of the main attributes of quality and authenticity to be achieved in the software development projects. The objective of the SLR is to analyze how the PBL units that produce authentic software are executed. Furthermore, two case studies are reported that explore how DS behaves in a reduced number of classes when it is desired to generate a functional prototype that will be developed in a PBL unit. As a result of the SLR, it has been identified that Scrum is the software development process most used in PBL units that generate authentic software. The identified works report that the students are usually divided into groups of 2-5 people during the activities and the monitors play an important role in the quality of the software produced. The result of the case study indicates that the limited time for PBL conduction was a complicating factor in this adaptation and that students feel that their own learning and participation are positive in DS-based classes, as well as that DS provides insights that may be useful in a PBL context.
机译:仅通过讲解性格式的讲座来应用内容可能不足以在这个新时代教授软件工程。对于所有希望构建高质量产品的信息技术(IT)专业人员而言,创建将用户体验(UX)作为软件开发过程中基本要求的软件产品是一项必要的活动。当前,很少有解决学生培训期间在大学IT课程中引入创新技术的举措。设计冲刺(DS)结合基于项目的学习(PBL)提供了一种有效的方法,可以在使用UX技术和创造力时达到软件产品的质量。 PBL的关键功能之一是能够在您的应用程序中生成工件,以解决实际的和非关键的问题。本文提供了一份系统的文献综述(SLR),以研究以下假设:将DS概念与PBL结合起来可以将用户体验视为软件开发项目中要实现的质量和真实性的主要属性之一。 SLR的目的是分析如何执行生产可靠软件的PBL单元。此外,据报道,有两个案例研究探讨了当需要生成将在PBL单元中开发的功能原型时,DS在减少的类中的行为。作为SLR的结果,已经确定Scrum是在生成可靠软件的PBL单元中最常用的软件开发过程。确定的作品报告说,在活动期间,学生通常分为2-5人的小组,并且监视器在所生产软件的质量中起着重要作用。案例研究的结果表明,有限的PBL传导时间是这种适应的一个复杂因素,并且学生认为自己的学习和参与在基于DS的课程中是积极的,并且DS提供了可能有用的见解在PBL环境中。

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