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Ludic Learning: Exploration of TLE TeachLivE™ and Effective Teacher Training

机译:疯狂的学习:TLE TeachLivE™的探索和有效的教师培训

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New and emerging technology in the field of virtual environments has permitted a certain malleability of learning milieus. These emerging environments allow learning and transfer through interactions that have been intentionally designed to be pleasurable experiences. TLE TeachLivE™ is just such an emerging environment that engages teachers in practice on pedagogical and content aspects of teaching in a simulator. The sense of presence, engagement, and ludus of TLE TeachLivE™ are derived from the compelling Mixed Reality that includes components of off-the shelf and emerging technologies. Some of the noted features that have been identified relevant to the ludic nature of TeachLivE include the flow, fidelity, unpredicability, suspension of disbelief social presence, and game like elements. This article explores TLE TeachLivE™ in terms of the ludology, paideic user experience, the source of the ludus, and outcomes of the ludic nature of the experience.
机译:虚拟环境领域中的新兴技术已使学习环境具有一定的可塑性。这些新兴的环境允许通过交互进行学习和转移,这些交互经有意设计为令人愉悦的体验。 TLE TeachLivE™就是这样一个新兴的环境,它使教师在模拟器中进行教学的教学法和内容方面的练习。 TLE TeachLivE™的存在感,参与感和吸引力来自引人注目的混合现实,其中包括现成的组件和新兴技术。已经发现与TeachLivE的荒谬性质相关的一些值得注意的功能包括流程,保真度,不可预测性,难以置信的社交存在以及类似游戏的元素。本文从语言学,付费用户体验,Ludus的来源以及体验的荒谬性方面探讨TLE TeachLivE™。

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