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Games-based Learning in Computer Science, Software Engineering and Information Systems Education

机译:计算机科学,软件工程和信息系统教育中基于游戏的学习

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Computer games have captured the interest of educationalists as they play an important role in the leisure activities of children and adults. A longitudinal study into game playing habits and motivations at university level has shown that UWS students spend an average of 7.6 hours a week playing computer games. Computer games are considered to be highly engaging and incorporate extremely compelling features. There is however a dearth of empirical evidence supporting the approach. In this paper seven relatively mature computer games are described to teach computer science, software engineering and IS concepts. These games were discovered in two literature reviews, one performed in the last half of 2006 and one performed in the first half of 2008. This paper will provide detailed descriptions of the games discovered for the interested reader and will also critique the empirical evidence associated with each game.
机译:电脑游戏吸引了教育工作者的兴趣,因为它们在儿童和成人的休闲活动中发挥着重要作用。对大学水平的游戏习惯和动机进行的纵向研究表明,UWS学生平均每周花费7.6个小时玩计算机游戏。电脑游戏被认为具有很高的吸引力,并具有极为引人注目的功能。但是,缺乏支持该方法的经验证据。本文描述了七个相对成熟的计算机游戏,以教授计算机科学,软件工程和IS概念。这些游戏是在两篇文献评论中发现的,一篇是在2006年下半年进行的,另一篇是在2008年上半年进行的。本文将为感兴趣的读者提供对发现的游戏的详细描述,并将对与这些游戏相关的经验证据进行评论。每个游戏。

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