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View-projection animation for 3D occlusion management

机译:用于3D遮挡管理的视图投影动画

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摘要

Inter-object occlusion is inherent to 3D environments and is one of the challenges of using 3D instead of 2D computer graphics for visualization. Based on an analysis of this effect, we present an interaction technique for view-projection animation that reduces inter-object occlusion in 3D environments without modifying the geometrical properties of the objects themselves. The technique allows for smooth on-demand animation between parallel and perspective projection modes as well as online manipulation of view parameters, enabling the user to quickly and easily adapt the view to reduce occlusion. A user study indicates that the technique provides many of the occlusion reduction benefits of traditional camera movement, but without the need to actually change the viewpoint. We have also implemented a prototype of the technique in the Blender 3D modeler.
机译:对象间遮挡是3D环境固有的,并且是使用3D而非2D计算机图形进行可视化的挑战之一。基于对此效果的分析,我们提出了一种用于视图投影动画的交互技术,该技术可减少3D环境中的对象间遮挡,而无需修改对象本身的几何特性。该技术允许在平行和透视投影模式之间进行平滑的按需动画处理,以及在线查看视图参数,从而使用户能够快速轻松地调整视图以减少遮挡。一项用户研究表明,该技术可提供传统相机运动带来的许多减少咬合的好处,但无需实际更改视点。我们还在Blender 3D建模器中实现了该技术的原型。

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