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View-dependent pruning for real-time rendering of trees

机译:基于视图的修剪,用于树木的实时渲染

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The main problem in the real-time rendering of vegetation is the massive amount of primitives to be rendered. These primitives are needed to fully describe the geometry of the plants. However, some of them are not visible depending on the location of the viewer. This work focuses on this fact to interactively reduce the amount of geometry needed to represent the foliage through a view-dependent multiresolution scheme. Following a camera-dependent criterion, the less visible parts of the foliage are detected in real time, and rendered with a decreased level of detail for improving efficiency. This fact considerably reduces the extraction and the visualization time of the geometry that represents the foliage. The novelty of the presented method is that its design is oriented to being efficient on massively parallel architectures, such as the graphics processing unit. Moreover, we introduce a new management system for efficiently handling level of detail objects in order to improve performance for forest scenes.
机译:实时渲染植被的主要问题是要渲染的大量图元。需要这些原语来充分描述植物的几何形状。但是,根据观看者的位置,其中一些不可见。这项工作的重点是通过依赖于视图的多分辨率方案以交互方式减少表示树叶所需的几何图形数量。遵循与相机相关的标准,实时检测树叶的不可见部分,并以降低的细节水平进行渲染以提高效率。这个事实大大减少了代表树叶的几何图形的提取和可视化时间。提出的方法的新颖性在于其设计旨在在大规模并行体系结构(例如图形处理单元)上高效。此外,我们引入了一种新的管理系统来有效处理细节对象的级别,以提高森林场景的性能。

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