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首页> 外文期刊>Computer Graphics Forum: Journal of the European Association for Computer Graphics >Improved Model- and View-Dependent Pruning of Large Botanical Scenes
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Improved Model- and View-Dependent Pruning of Large Botanical Scenes

机译:改进的大型植物场景的依赖于模型和视图的修剪

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摘要

We present an optimized pruning algorithm that allows for considerable geometry reduction in large botanical scenes while maintaining high and coherent rendering quality. We improve upon previous techniques by applying model-specific geometry reduction functions and optimized scaling functions. For this we introduce the use of Precision and Recall (PR) as a measure of quality to rendering and show how PR-scores can be used to predict better scaling values. We conducted a user-study letting subjects adjust the scaling value, which shows that the predicted scaling matches the preferred ones. Finally, we extend the originally purely stochastic geometry prioritization for pruning to account for view-optimized geometry selection, which allows to take global scene information, such as occlusion, into consideration. We demonstrate our method for the rendering of scenes with thousands of complex tree models in real-time.
机译:我们提出了一种优化的修剪算法,该算法可在大型植物场景中大幅降低几何尺寸,同时保持较高且连贯的渲染质量。我们通过应用特定于模型的几何缩小函数和优化的缩放函数来改进以前的技术。为此,我们介绍了精度和召回率(PR)作为渲染质量的度量,并展示了PR分数如何可用于预测更好的缩放值。我们进行了一项用户研究,让受试者调整缩放比例值,这表明预测的缩放比例与首选缩放比例匹配。最后,我们扩展了用于修剪的最初纯粹随机的几何优先级,以考虑视图优化的几何选择,从而可以考虑全局场景信息,例如遮挡。我们演示了使用数千种复杂树模型实时渲染场景的方法。

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