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1001 Acquisition viewpoints: efficient and versatile view-dependent modeling of real-world scenes

机译:1001采集视点:高效且通用的基于视图的真实场景建模

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摘要

Modeling is a severe bottleneck for computer graphics applications. Manual modeling is time consuming and fails to capture the complexity of real-world scenes. Automated modeling based on acquiring color and depth data is a promising alternative. However, the usual approach of densely sampling the scene from a few viewpoints suffers from long acquisition times, high data redundancy, and lack of robustness, leading to incomplete models. We propose automated modeling based on sampling the scene sparsely from a dense set of viewpoints. We show that the sparse data quickly accumulates to generate models with good scene coverage. The sparse depth is acquired efficiently and robustly, which enables an interactive, operator-in-the-loop acquisition pipeline. We describe a modeling system that implements this approach. The system acquires scenes with complex geometry and complex reflective properties from thousands of viewpoints in minutes. The resulting models are compact and support photorealistic rendering at interactive rates.
机译:建模是计算机图形应用程序的严重瓶颈。手动建模非常耗时,无法捕捉现实场景的复杂性。基于获取颜色和深度数据的自动建模是一种有前途的选择。但是,从几个角度对场景进行密集采样的常规方法会遇到获取时间长,数据冗余度高和缺乏鲁棒性的问题,从而导致模型不完整。我们建议基于从密集的视点稀疏采样场景的自动建模。我们表明,稀疏数据会快速累积以生成具有良好场景覆盖率的模型。稀疏深度可以高效而稳健地获取,从而实现了交互式的在环操作员获取管线。我们描述了实现此方法的建模系统。该系统可在数分钟内从数千个视点获取具有复杂几何形状和复杂反射特性的场景。生成的模型非常紧凑,并支持以交互速率进行真实感渲染。

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