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A Real-Time View-Dependent Shape Optimization for High Quality Free-Viewpoint Rendering of 3D Video

机译:用于3D视频的高质量自由视点渲染的实时视口形状优化

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This paper is aimed at proposing a new high quality free-viewpoint rendering algorithm of 3D video. The main challenge on visualizing 3D video is how to utilize the original multi-view images used to estimate the 3D surface, and how to manage the mismatches between them due to calibration and reconstruction errors. The key idea to solve this problem is to optimize the 3D shape on a per-viewpoint basis on the fly. Given a virtual viewpoint for visualization, our algorithm optimizes the 3D shape so as to maximize the photo-consistency over the surface visible from the virtual viewpoint. An evaluation demonstrates that our method outperforms the state-of-the-art rendering qualitatively and quantitatively.
机译:本文旨在提出一种新的高质量3D视频自由视点渲染算法。可视化3D视频的主要挑战是如何利用用于估算3D表面的原始多视图图像,以及如何管理由于校准和重建误差而导致的它们之间的不匹配。解决此问题的关键思想是在每个视点的基础上动态优化3D形状。给定用于可视化的虚拟视点,我们的算法会优化3D形状,以最大程度地提高从虚拟视点可见的表面上的光一致性。评估表明,我们的方法在质量和数量上均优于最新的渲染方法。

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