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3D video fragments: dynamic point samples for real-time free-viewpoint video

机译:3D视频片段:实时自由视点视频的动态点样本

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We present 3D video fragments, a dynamic point sample framework for real-time free-viewpoint video. By generalizing 2D video pixels towards 3D irregular point samples we combine the simplicity of conventional 2D video processing with the power of more complex polygonal representations for free-viewpoint video. We propose a differential update scheme exploiting the spatio-temporal coherence of the video streams of multiple cameras. Updates are issued by operators such as inserts and deletes accounting for changes in the input video images. The operators from multiple cameras are processed, merged into a 3D video stream and transmitted to a remote site. We also introduce a novel concept for camera control which dynamically selects the set of relevant cameras for reconstruction. Moreover, it adapts to the processing load and rendering platform. Our framework is generic in the sense that it works with any realtime 3D reconstruction method which extracts depth from images. The video renderer displays free-viewpoint videos using an efficient point-based splatting scheme and makes use of state-of-the-art vertex and pixel processing hardware for real-time visual processing.
机译:我们展示了3D视频片段,这是用于实时自由视点视频的动态点示例框架。通过将2D视频像素推向3D不规则点样本,我们将传统2D视频处理的简单性与针对自由视点视频的更复杂多边形表示的功能相结合。我们提出了一种差分更新方案,该方案利用了多个摄像机的视频流的时空一致性。更新由诸如插入和删除之类的运算符发布,以解决输入视频图像中的更改。来自多个摄像机的操作员经过处理,合并为3D视频流,然后传输到远程站点。我们还介绍了一种用于摄像机控制的新颖概念,该概念可以动态选择相关摄像机的集合进行重建。而且,它适应于处理负载和渲染平台。从某种意义上说,我们的框架适用于任何实时3D重建方法,可从图像中提取深度。视频渲染器使用高效的基于点的布局方案显示自由视点视频,并利用最新的顶点和像素处理硬件进行实时视觉处理。

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