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Distance transforms for three-dimensional grids with non-cubic voxels

机译:具有非三次体素的三维网格的距离变换

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Distance transforms on the face-centered cubic (fee) grid and the body-centered cubic (bcc) grid are examined. Since the voxels on the fee and bee grids are better approximations of a Euclidean ball than the cube, the distance transforms (DTs) on these grids can be less rotation dependent than those in Z(3), which is a desirable feature. Optimal (according to the error function) weights are calculated and integer approximations of these weights are found. Also, the two-dimensional city block distance is generalized to the fee and bee grids by considering a unit distance between gridpoints whose corresponding voxels share a face. A method to compute the DTs is presented. The results are evaluated both theoretically and by actually computing some DTs. (c) 2005 Elsevier Inc. All rights reserved.
机译:检查面心立方(fee)网格和体心立方(bcc)网格上的距离​​变换。由于在费用和蜂网格上的体素比与立方体更好地近似于欧几里德球,因此这些网格上的距离​​变换(DTs)与Z(3)中的距离相关的旋转依赖性可能较小,这是理想的功能。计算最佳权重(根据误差函数),并找到这些权重的整数近似值。同样,通过考虑其相应的体素共享人脸的网格点之间的单位距离,将二维城市街区距离推广到费用网格和蜂网格。提出了一种计算DT的方法。从理论上和通过实际计算一些DT来评估结果。 (c)2005 Elsevier Inc.保留所有权利。

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