首页> 外国专利> Method of converting continuous three-dimensional geometrical representations of polygonal objects into discrete three-dimensional voxel-based representations thereof within a three-dimensional voxel- based system

Method of converting continuous three-dimensional geometrical representations of polygonal objects into discrete three-dimensional voxel-based representations thereof within a three-dimensional voxel- based system

机译:在基于三维体素的系统中将多边形对象的连续三维几何表示转换为离散的基于三维体素的表示的方法

摘要

A method of converting continuous 3-D (three dimension) geometrical representations of polygonal objects into a discrete set of voxels in discrete 3-D voxel space. In one embodiment, a method is provided for converting a continuous 3-D polygon into a discrete set of voxels connected together in discrete 3-D voxel space. In this embodiment, voxel- based polygons having a wide variety of connectivities are generated. In another embodiment, a method is provided for converting a continuous 3-D polyhedron into a discrete set of voxels connected together in discrete 3- D voxel space. The method is incremental in nature and uses all integer arithmetic. The method is also characterized by decisional process loops, rather than brute-force type computational loops characteristic of prior art methodologies.
机译:一种将多边形对象的连续3D(三维)几何表示转换为离散的3D体素空间中离散的体素集的方法。在一个实施例中,提供了一种用于将连续的3-D多边形转换为在离散的3-D体素空间中连接在一起的离散的体素集合的方法。在该实施例中,生成具有多种连接性的基于体素的多边形。在另一个实施例中,提供了一种用于将连续的3-D多面体转换成在离散的3-D体素空间中连接在一起的离散的体素集合的方法。该方法本质上是增量式的,并且使用所有整数算法。该方法的特征还在于决策过程循环,而不是现有技术方法所特有的蛮力型计算循环。

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