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Deformable Object Animation Using Reduced Optimal Control

机译:使用减少的最优控制的可变形对象动画

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摘要

Keyframe animation is a common technique to generate animations of deformable characters and other soft bodies. With spline interpolation, however, it can be difficult to achieve secondary motion effects such as plausible dynamics when there are thousands of degrees of freedom to animate. Physical methods can provide more realism with less user effort, but it is challenging to apply them to quickly create specific animations that closely follow prescribed animator goals. We present a fast space-time optimization method to author physically based deformable object simulations that conform to animator-specified keyframes. We demonstrate our method with FEM deformable objects and mass-spring systems.rnOur method minimizes an objective function that penalizes the sum of keyframe deviations plus the deviation of the trajectory from physics. With existing methods, such minimizations operate in high dimensions, are slow, memory consuming, and prone to local minima. We demonstrate that significant computational speedups and robustness improvements can be achieved if the optimization problem is properly solved in a low-dimensional space. Selecting a low-dimensional space so that the intent of the animator is accommodated, and that at the same time space-time optimization is convergent and fast, is difficult. We present a method that generates a quality low-dimensional space using the given keyframes. It is then possible to find quality solutions to difficult space-time optimization problems robustly and in a manner of minutes.
机译:关键帧动画是生成可变形角色和其他软体的动画的常用技术。但是,使用样条插值时,当要设置成千上万的自由度进行动画制作时,很难实现次要运动效果,例如合理的动态效果。物理方法可以用较少的用户精力提供更多的逼真度,但是将其应用到快速创建特定动画的过程非常具有挑战性,这些动画紧密遵循规定的动画师目标。我们提出一种快速时空优化方法,以编写符合动画师指定关键帧的基于物理的可变形对象模拟。我们用有限元可变形物体和质量弹簧系统演示了我们的方法。使用现有方法,这样的最小化在高维度上操作,缓慢,消耗存储器并且易于局部最小化。我们证明,如果在低维空间中正确解决了优化问题,则可以实现显着的计算速度提高和鲁棒性提高。选择低维空间以适应动画制作者的意图,并且同时实现时空优化收敛和快速是困难的。我们提出一种使用给定关键帧生成高质量低维空间的方法。然后有可能在几分钟之内稳健地找到解决困难的时空优化问题的优质解决方案。

著录项

  • 来源
    《ACM Transactions on Graphics》 |2009年第3期|315-323|共9页
  • 作者单位

    Computer Science and Artificial Intelligence Laboratory Massachusetts Institute of Technology;

    Computer Science and Artificial Intelligence Laboratory Massachusetts Institute of Technology;

    Computer Science and Artificial Intelligence Laboratory Massachusetts Institute of Technology Advanced Technology Labs, Adobe Systems Incorporated University of Washington;

  • 收录信息 美国《科学引文索引》(SCI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    deformations; space-time; keyframes; control; model reduction;

    机译:变形时空;关键帧控制;模型简化;

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