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Deriving a particle system from continuum mechanics for the animation of deformable objects

机译:从连续式机械机构中获取粒子系统,用于可变形物体的动画

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Mass-spring and particle systems have been widely employed in computer graphics to model deformable objects because they allow fast numerical solutions. In this work, we establish a link between these discrete models and classical mathematical elasticity. It turns out that discrete systems can be derived from a continuum model by a finite difference formulation and approximate classical continuum models unless the deformations are large. In this work, we present the derivation of a particle system from a continuum model, compare it to the models of classical elasticity theory, and assess its accuracy. In this way, we gain insight into the way discrete systems work and we are able to specify the correct scaling when the discretization is changed. Physical material parameters that describe materials in continuum mechanics are also used in the derived particle system.
机译:大众弹簧和粒子系统已广泛用于计算机图形以模拟可变形物体,因为它们允许快速数值解决方案。在这项工作中,我们建立了这些离散模型与经典数学弹性之间的联系。事实证明,除非变形大,否则可以通过有限差异配方和近似古典连续体模型来源的离散系统。在这项工作中,我们介绍了粒子系统从连续体模型的推导,将其与经典弹性理论的模型进行比较,并评估其准确性。通过这种方式,我们深入了解离散系统工作的方式,我们能够在改变离散化时指定正确的缩放。在衍生的粒子系统中使用描述连续力学中材料的物理材料参数。

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