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The Impact of Collaborative Scaffolding in Educational Video Games on the Collaborative Support Skills of Middle School Students.

机译:教育视频游戏中的协作支架对中学生协作支持技能的影响。

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摘要

Collaboration is crucial to everything from product development in the workplace to research design in academia, yet there is no consensus on best practice when it comes to teaching collaborative skills. We explore one promising option: collaborative scaffolding in educational video games. Through this methodology, we can impart collaborative skills alongside topics like math and science in a medium already proven to be beneficial.;Before approaching our study design, we had to reconcile the large and often contradictory volume of literature on collaboration's definition and elements. From our review of over 25 studies and surveys, we developed a multilevel taxonomy with four main components: group quality, coordination, communication, and support. Researchers can utilize the taxonomy to isolate elements of collaboration relevant to their interests, and educators can use it to help identify collaborative skills that students lack. It can even act as a design guide for educational game developers.;For our own work, we chose to focus on scaffolding two subcomponents of support: direct and indirect helping. We ran mixed-factorial trials with over 70 local middle school students to observe behaviors and attitudes before, during, and after collaborative video game play. To gather data, facilitate play, and present scaffolding to students, we made several modifications to an existing educational physics game, including the creation of a scaffolding architecture and the implementation of a data collection infrastructure. Researchers and game developers can build on our designs and learn from the challenges we encountered to help develop and evaluate future scaffolding systems.;During trials, we recorded audio, made direct observations, and logged in-game events. From our data, we found that collaborative scaffolding had no impact on helping behaviors, but, more interestingly, had a negative impact on motivation and attitudes toward collaboration. These results highlight the need for further exploration into behavioral effects and the external factors that can impact the value of this promising approach.
机译:从工作场所的产品开发到学术界的研究设计,协作对于一切都至关重要,但是在教授协作技能方面,最佳实践尚无共识。我们探索一种有前途的选择:教育视频游戏中的协作式脚手架。通过这种方法,我们可以在已经被证明是有益的媒介中将协作技能与数学和科学等主题一起进行传授;在进行研究设计之前,我们必须调和有关协作的定义和要素的大量且经常相互矛盾的文献。通过对25项研究和调查的回顾,我们开发了一个包含四个主要组成部分的多层次分类法:小组质量,协调,沟通和支持。研究人员可以利用分类法来分离与他们的兴趣相关的协作要素,而教育工作者可以使用它来帮助识别学生缺乏的协作技能。它甚至可以作为教育游戏开发人员的设计指南。;对于我们自己的工作,我们选择专注于搭建支持的两个子组件:直接和间接帮助。我们与70多名本地中学生进行了混合因素试验,以观察协作视频游戏玩法之前,之中和之后的行为和态度。为了收集数据,促进游戏并向学生展示脚手架,我们对现有的教育物理游戏进行了几处修改,包括创建脚手架架构和实施数据收集基础结构。研究人员和游戏开发人员可以基于我们的设计并从遇到的挑战中学习,以帮助开发和评估未来的脚手架系统。在试验期间,我们录制了音频,进行了直接观察并记录了游戏中的事件。从我们的数据中,我们发现协作式脚手架对帮助行为没有影响,但更有趣的是,对协作的动机和态度有负面影响。这些结果强调了需要进一步研究行为影响和可能影响这种有前途方法的价值的外部因素。

著录项

  • 作者

    Loparev, Anna.;

  • 作者单位

    University of Rochester.;

  • 授予单位 University of Rochester.;
  • 学科 Computer science.;Educational technology.;Middle school education.
  • 学位 Ph.D.
  • 年度 2016
  • 页码 124 p.
  • 总页数 124
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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