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A quantitative approach to pre-service primary school teachers’ attitudes towards collaborative learning with video games: previous experience with video games can make the difference

机译:预先服务前的小学教师对视频游戏协作学习的定量方法:以前的视频游戏经验可以实现差异

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摘要

Abstract Increasing interest has been shown in using video games as an educational resource due to their pedagogical possibilities and their current expansion as an entertainment activity. However, their use in schools is still far from mainstream practice, which could be because of the barriers such as the price of video games, schools’ technological infrastructures and teachers’ attitudes. This article focuses on pre-service primary school teachers’ attitudes (future primary school teachers currently studying at university) towards collaborative learning with video games, which employs video games in collaborative learning activities. Because playing video games is a common form of entertainment for higher education students, we investigate whether pre-service teachers’ attitudes are influenced by their experience of playing video games (taking into account the number of years they have played video games), the frequency at which they play video games and their gender. This study takes a quantitative approach, using a questionnaire with a 5-point Likert attitude scale. The results indicate that pre-service primary teachers have a positive attitude towards collaborative learning with video games. Furthermore, students who have played video games for more years, who play more frequently and the male students have more positive attitudes to using video games in collaborative learning activities. Overall, pre-service teachers have positive attitudes towards collaborative learning with video games, which could affect the use of these resources in educational practices. As the main characters in the educational process, both teachers and children need to be comfortable with new practices to achieve the objective of the educational system, which is the complete formation of children.
机译:摘要越来越多的关注已被证明在使用视频游戏作为一种教育资源,由于其教学的可能性和他们目前的扩张作为娱乐的活动。然而,他们在学校使用的是主流的做法,这可能是因为的障碍,如视频游戏,学校的技术基础设施和教师的态度价格仍远。本文重点介绍的售前售后服务小学教师的态度(未来的小学教师目前在大学学习)对合作学习与视频游戏,它采用协作学习活动的视频游戏。因为玩电子游戏是娱乐高等教育的学生的一种常见形式,我们调查是否售前服务教师的态度是由他们玩视频游戏(考虑到的年数,他们都玩过视频游戏),频率经验的影响在他们玩视频游戏和他们的性别。本研究采用定量方法,采用调查问卷,其中有5点李克特态度量表。结果表明,售前售后服务小学教师有对与视频游戏的协作学习的积极态度。此外,谁发挥视频游戏两年以上的学生,谁发挥更频繁地与男学生必须使用协作学习活动的视频游戏更积极的态度。总体而言,售前售后服务教师对视频游戏,这可能会影响在教育实践中使用这些资源的协同学习的积极态度。由于在教育过程中的主要角色,教师和孩子需要坦然面对新的做法来达到目的的教育系统,这是孩子们的完全形成的。

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