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A DESIGN PROCESS FOR BALANCED EDUCATIONAL VIDEO GAMES WITH COLLABORATIVE ACTIVITIES

机译:具有协作活动的平衡教育视频游戏的设计过程。

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The efficiency of educational video games could be improved through the use of a specific development method that allows them to keep both their educational and recreational goals and maintains their playability. Accordingly, we present a process for the incremental design of educational video games with collaborative activities based on Software Engineering principles. This process intends to make the specification and design of educational and recreational contents easier, and also ensures a balance between educational and playful components. To support this methodology, we present a pilot authoring tool that implements our design process.
机译:可以通过使用特定的开发方法来提高教育视频游戏的效率,该方法可以使他们既保持教育和娱乐目标,又保持其可玩性。因此,我们提出了基于软件工程原理的具有协作性活动的教育视频游戏增量设计的过程。此过程旨在简化教育和娱乐内容的规范和设计,并确保在教育和娱乐成分之间取得平衡。为了支持这种方法,我们提供了一个实现我们设计过程的试点创作工具。

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