首页> 外国专利> COMPUTER-READABLE RECORDING MEDIUM RECORDING PROGRAM FOR PROCESSING CURSOR DISPLAY OF BALL GAME TYPE VIDEO GAME, COMPUTER PROGRAM, BALL GAME TYPE VIDEO GAME PROCESSOR AND BALL GAME TYPE VIDEO GAME PROCESSING METHOD

COMPUTER-READABLE RECORDING MEDIUM RECORDING PROGRAM FOR PROCESSING CURSOR DISPLAY OF BALL GAME TYPE VIDEO GAME, COMPUTER PROGRAM, BALL GAME TYPE VIDEO GAME PROCESSOR AND BALL GAME TYPE VIDEO GAME PROCESSING METHOD

机译:用于处理球类视频游戏的光标显示的计算机可读介质录制程序,计算机程序,球类视频游戏处理器和球类视频游戏处理方法

摘要

PPROBLEM TO BE SOLVED: To provide a strike zone in a display form matching a figure of a player, and to constantly provide the same operation feeling irrespective of differences due to figures of players in cursor operation with respect to the strike zone (or a batting zone). PSOLUTION: The strike zone is displayed in an image plane by determining a magnification from height data of the player with respect to a reference length and determining a longitudinal width and a height of a center of the strike zone by using the magnification (step S10). A state of a joy stick is detected (step S12), and a movement target position of a cursor moving in the strike zone is calculated (step S13). When the movement target position is calculated, the cursor is moved (step S15). PCOPYRIGHT: (C)2003,JPO
机译:

要解决的问题:以与球员的身材相匹配的显示形式提供击球区,并不断提供相同的操作感觉,而不管由于游标操作中的球员的身材而对击球区造成的差异(或击球区)。

解决方案:通过从球员的身高数据确定相对于参考长度的放大倍率,并使用放大倍数确定打击区的纵向宽度和中心高度,在图像平面上显示打击区步骤S10)。检测操纵杆的状态(步骤S12),并且计算在打击区域中移动的光标的移动目标位置(步骤S13)。当计算出移动目标位置时,移动光标(步骤S15)。

版权:(C)2003,日本特许厅

著录项

  • 公开/公告号JP2003275462A

    专利类型

  • 公开/公告日2003-09-30

    原文格式PDF

  • 申请/专利权人 SQUARE ENIX CO LTD;

    申请/专利号JP20020079024

  • 发明设计人 MATSUI YUSUKE;

    申请日2002-03-20

  • 分类号A63F13/00;

  • 国家 JP

  • 入库时间 2022-08-22 00:17:55

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