首页> 外文会议>International Technology,Education and Development Conference >(893)EDUCATIONAL OBJECTIVES IN VIDEO GAMES: USING THEORIES OF EDUCATIONAL SCIENCE TO INFORM INSTRUCTIONAL VIDEO GAME DESIGN FOR NON-EDUCATIONAL GAMES
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(893)EDUCATIONAL OBJECTIVES IN VIDEO GAMES: USING THEORIES OF EDUCATIONAL SCIENCE TO INFORM INSTRUCTIONAL VIDEO GAME DESIGN FOR NON-EDUCATIONAL GAMES

机译:(893)视频游戏中的教育目标:利用教育科学理论,为非教育游戏提供教学视频游戏设计

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Many well-known researchers have examined video games in order to develop new approaches to teaching [1];;[2]. Others have analysed teaching methods to find new approaches to instructional video game design. These new approaches are based on established teaching methods such as use of learning types, engagement, the presence of feedback or the impact of learners? behaviour [3];;[4]. Through our work, we aim to supplement the findings of these researchers. We will establish a model to help video game designers with little or no pedagogy training plan the instructional design for their games, whether they are educational games or not. This model will propose an operationalized method to teach the mechanics and dynamics of a video game through the selection and structure of appropriate educational objectives [5];[6];[7]. The first step to build this model, however, is to understand how educational objectives are currently used, albeit involuntarily, and structured in video games, especially in non-educational games.Our research aims to 1) identify educational objectives used in non-educational video games and 2) propose a structure of educational objectives as they are used in non-educational video games.In order to achieve these objectives, thirty (30) mechanics and dynamics from ten (10) non-educational video games were selected. We analysed the structure of the identified educational objectives and organized them in a model. The reliability of the analysis was verified by intercoder agreement [8]. Links between educational objectives of the same or different domains were identified. Results will enable us to propose a model of educational objectives for video games that can be used by designers and scholars to better identify and create structures of educational objectives in their games. Our research will contribute towards a model for instructional video game design based on the application of teaching techniques appropriate to each classification of educational objectives [5];;[6];;[7].
机译:许多知名的研究人员已经检查了视频游戏,以便开发新的教学方法[1]; [2]。其他人已经分析了教学方法,以寻找教学视频游戏设计的新方法。这些新方法基于既定的教学方法,如使用学习类型,参与,反馈的存在或学习者的影响?行为[3] ;;; [4]。通过我们的工作,我们的目标是为了补充这些研究人员的结果。我们将建立一个模型,帮助视频游戏设计师很少或没有教育学培训计划的游戏,无论是教育游戏还是教育游戏。该模型将提出通过适当的教育目标的选择和结构来教导视频游戏的力学和动态的操作方法[5]; [6]; [7]。然而,构建此模型的第一步是了解教育目标目前是如何使用的,尽管在视频游戏中,特别是在非教育游戏中。研究目标是1)识别非教育中使用的教育目标视频游戏和2)提出了教育目标的结构,因为它们用于非教育视频游戏。为了实现这些目标,选择了来自十(10)个非教育视频游戏的三十(30)力学和动态。我们分析了所确定的教育目标的结构,并在模型中组织它们。通过互科学协议验证了分析的可靠性[8]。确定了相同或不同域的教育目标之间的链接。结果将使我们能够为设计师和学者使用的视频游戏提供教育目标的模型,以更好地识别和创造游戏中的教育目标结构。我们的研究将基于适用于每个教育目标分类的教学技术的教学技术应用于教学视频设计模型[5] ;; [6]; [7]。

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