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Innovative Pedagogical Processes Involving Educational Technology:Creating Motivating Learning Through Game Design and Teacher Competence Development in a Hybrid Synchronous Video-Mediated Learning Environment

机译:涉及教育技术的创新教学过程:通过混合同步视频中介学习环境中的游戏设计和教师能力发展创造激励性学习

摘要

This design-based research project investigates the elements, methods, processes and practices that can contribute to the creation of reflected, innovative and motivating learning designs for teachers and students in a hybrid synchronous video-mediated teaching context, with a focus on how to create motivating learning for the students. This was done by examining the three actors in the educational institution (students, teachers and the surrounding organisation) individually and relationally. The design-based research project developed knowledge in co-design processes with the three actors about how design and learning processes can support continuous pedagogical innovation and competence development. The objective of the learning designs was to create motivating learning experiences for the students in the hybrid synchronous video-mediated learning environment, to which end it experimented with gamified learning designs. This involved the students designing digital games while implementing learning goals from their curriculum. The project thus created knowledge about which learning designs and competence development models were possible in this environment, which learning designs emerged and where difficulties were experienced.
机译:这个以设计为基础的研究项目调查了元素,方法,过程和实践,这些元素,方法,过程和实践可有助于在混合同步视频介导的教学环境中为教师和学生创建反映性,创新性和激励性的学习设计,重点在于如何创建激励学生学习。这是通过对教育机构中的三个参与者(学生,教师和周围组织)进行个人和相关检查来完成的。基于设计的研究项目与三个参与者一起在协同设计过程中开发了有关设计和学习过程如何支持持续的教学创新和能力发展的知识。学习设计的目的是在混合同步视频介导的学习环境中为学生创造激励性的学习体验,并最终尝试了游戏化学习设计。这需要学生设计数字游戏,同时实现他们课程中的学习目标。因此,该项目创造了关于在这种环境下哪些学习设计和能力发展模型是可能的,哪些学习设计出现以及在哪里遇到困难的知识。

著录项

  • 作者

    Weitze Charlotte Lærke;

  • 作者单位
  • 年度 2016
  • 总页数
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 入库时间 2022-08-20 21:01:59

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