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Using games as a context for interdisciplinary learning: A case study at a Scottish primary school

机译:以游戏为背景进行跨学科学习:苏格兰一家小学的案例研究

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Games-based learning (GBL) is perceived by some educationalists as a highly motivating form of supplementary learning and is now being used more widely at different levels of education. Under the new Curriculum for Excellence (CfE) introduced in Scotland, teachers are expected to implement active learning with a focus on the child at the centre of the learning process to achieve optimum engagement. One of the approaches that is highly promoted under the CfE is GBL. This paper presents a case study conducted at a primary school in Scotland that demonstrated the use of games as a context for interdisciplinary learning. The findings suggest that the students were fully engaged and motivated throughout the learning process and learned constructively through the activities and social interaction. Findings from this case study will contribute to the growing research in the field of GBL towards making learning more appealing and relevant to the younger generation.
机译:基于游戏的学习(GBL)被一些教育学家认为是一种非常有动力的补充学习形式,并且现在在不同的教育水平上得到了更广泛的应用。根据在苏格兰推出的新的卓越课程(CfE),希望教师实施主动学习,重点放在学习过程中的儿童方面,以实现最佳参与。在CfE下大力推广的方法之一是GBL。本文介绍了在苏格兰的一所小学进行的案例研究,该案例证明了将游戏作为跨学科学习的背景。研究结果表明,学生在整个学习过程中都充满了参与和动力,并通过活动和社交互动进行了建设性的学习。该案例研究的结果将有助于GBL领域的不断发展的研究,从而使学习更具吸引力并与年轻一代相关。

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