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Study of the Application of iPad-based Digital Learning Games in English Game Teaching in the Primary School

机译:基于iPad的数字学习游戏在小学英语游戏教学中的应用研究

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Game teaching can promote children's cognitive development, emotional development and social participation. This paper bases its analysis on features digital learning English games and feasibility of such games in English game teaching, and proposes an iPad-based two-dimensional target system for game teaching, and layout for teaching plan and teaching practice. English game teaching in Grade 3 is taken as an example where setting deployment, resource synchronization, skill training and class application are described in detail aided with case study. Finally, application effect and common problems are identified to provide reference for further study.
机译:游戏教学可以促进儿童的认知发展,情感发展和社会参与。本文基于数字学习型英语游戏的特点以及此类游戏在英语游戏教学中的可行性进行分析,提出了基于iPad的游戏教学二维目标系统,教学计划和教学实践的布局。以三年级的英语游戏教学为例,其中通过案例研究详细描述了设置部署,资源同步,技能培训和课堂应用。最后,确定了应用效果和常见问题,为进一步研究提供参考。

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