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Evidence Centred Approach to Measuring Learning Outcomes Amongst Management Students Using Epistemic Games

机译:使用认识论学生衡量学习成果的证据是衡量学习成果的方法

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Current teaching methods in business schools such as case studies, instructor-led teaching, and corporate internships have come under increasing scrutiny and questioning in the recent years. In response to the sense that these pedagogical approaches may no longer be working, newer student-centric approaches such as using serious games as a pedagogical tool have been gaining prominence. However, there is no clear definition as yet on what construes an effective game-based learning pedagogical methodology and no definitive method to capture learning outcomes.This paper contributes a learning framework that uses evidence-centered design in epistemic games to model learning outcomes for management students and practitioners. The authors also report on a pilot study involving a new simulation game - STRAT UP - based on the above framework, to explore how such games can help in capturing evidence to measure learning outcomes for the Human Resource function.
机译:近年来,商学院的经营学院教学方法,如案例研究,教练领导的教学和企业实习。为了响应这些教学方法不再工作的感觉,更新的学生为中心的方法,例如使用严肃的游戏作为教学工具的突出。但是,目前没有明确的定义,尚未在基于有效的基于游戏的学习教学方法和明确的方法来捕获学习成果的内容。这篇论文贡献了一种学习框架,它在认知游戏中使用了依据所呈现的透据设计来模拟管理的学习结果学生和从业者。作者还报告了一个试点研究,涉及一个新的模拟游戏 - 基于上述框架,探讨这些游戏如何有助于捕获人力资源职能衡量学习结果的证据。

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