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Kinematic Inbetweening for Motion Animation

机译:运动动画的运动学中间

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摘要

A novel algorithm and approach to kinematic inbetweening for motion animation is proposed. To represent motion of a character in computer animation, a parametric curve is used to specify motion path of character while a velocity profile curve describing the varied speed of character along the path. Given the motion path and speed, kinematic inbetweening technique is executed to generate motion inbetweens from which skeleton sequences for character animation are obtained by inverse kinematical technique. In this paper, the principle and a novel algorithm for kinematic inbetweening is proposed and several demonstrations provided.
机译:提出了一种新颖的运动动画运动间的算法和方法。为了表示计算机动画中角色的运动,参数曲线用于指定角色的运动路径,而速度分布曲线用于描述角色沿路径的变化速度。在给定运动路径和速度的情况下,执行运动学中间技术以生成运动中间,通过反运动学技术从中获得用于角色动画的骨架序列。本文提出了运动学中间件的原理和一种新颖的算法,并给出了一些演示。

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