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Cartoon textures: Re-using traditional animation via methods for segmentation, re-sequencing, and inbetweening.

机译:卡通纹理:通过分割,重新排序和中间处理的方法重新使用传统动画。

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摘要

A large body of traditional animation exists, both from television and film, which contains many interesting characters and animation sequences. This dissertation shows how to incorporate that body of animation into motion libraries by making them re-usable. The most desirable qualities of traditional animation are the nuances an artist adds to each character, giving that character personality and style. As such, the focus is on semi-automatic techniques that allow the re-use of traditional animation, yet include the artist at every step of the process. The objective is to provide a method of re-using traditional animation by creating novel animations from a library of existing hand-drawn cartoons. Sequences of similar-looking cartoon data are combined into a user-directed animation.;This dissertation first addresses the issue of preparing the cartoon images to be incorporated into a motion library. Three methods are investigated for segmenting the cartoon images from their backgrounds: an ad hoc method, level sets, and support vector machines. We find that support vector machines are robust to artifacts in the cartoon images and are able to segment full-size images in a few seconds. Secondly, a method of nonlinear dimensionality reduction is applied to the cartoon images to discover a lower-dimensional manifold of the data. This manifold is traversed to create new sequences of cartoon animation, maintaining a model-free method, i.e., no a priori knowledge of the drawing or character is required. Finally, a radial basis function implicit surface modeling technique and a fast non-rigid elastic registration algorithm are combined to provide inbetween contours and textures given two key images of traditional animation.
机译:电视和电影中都存在大量传统动画,其中包含许多有趣的角色和动画序列。这篇论文展示了如何通过使动画主体可重用而将其整合到运动库中。传统动画最可取的品质是艺术家为每个角色增加的细微差别,赋予角色个性和风格。因此,重点是半自动技术,该技术可以重用传统动画,但在此过程的每个步骤中都包括艺术家。目的是提供一种通过从现有手绘卡通库中创建新颖的动画来重用传统动画的方法。相似外观的卡通数据序列被组合成用户控制的动画。本论文首先解决了准备将卡通图像合并到运动库中的问题。研究了三种从背景中分割卡通图像的方法:特设方法,水平集和支持向量机。我们发现支持向量机对卡通图像中的伪像具有鲁棒性,并且能够在几秒钟内分割完整尺寸的图像。其次,将非线性降维方法应用于卡通图像,以发现数据的低维流形。遍历该歧管以创建新的卡通动画序列,并保持一种无模型方法,即,无需先验图形或角色知识。最后,结合了径向基函数隐式曲面建模技术和快速的非刚性弹性配准算法,以在给定传统动画的两个关键图像的情况下提供介于轮廓和纹理之间的轮廓。

著录项

  • 作者

    de Juan, Christina Nereida.;

  • 作者单位

    Vanderbilt University.;

  • 授予单位 Vanderbilt University.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2006
  • 页码 126 p.
  • 总页数 126
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:39:50

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