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Re-using traditional animation

机译:重用传统动画

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摘要

A large body of traditional animation exists that contains characters with poses, expressions, and appeal not easily achievable with modern 3D techniques. To create new uses for this body of animation, this paper presents components of a system that can help incorporate the animation into re-usable libraries. In particular, we discuss two semi-automatic techniques that allow the re-use of traditional animation. First, support vector machines are used to segment cartoon images from their backgrounds for incorporation into an image library, for such applications as re-sequencing. Second, a radial basis function implicit surface modeling technique and a fast non-rigid elastic registration algorithm provide inbetween contours and textures given two key images of traditional animation. Our system is fast, model-free, and requires minimal animator intervention.
机译:存在大量的传统动画,其中包含具有姿势,表情和吸引力的角色,而这些角色是现代3D技术无法轻易实现的。为了为动画主体创造新的用途,本文介绍了可以帮助将动画合并到可重复使用的库中的系统组件。特别是,我们讨论了两种半自动技术,它们可以重用传统动画。首先,使用支持向量机从其背景中分割卡通图像,以将其合并到图像库中,以进行诸如重新排序之类的应用。其次,径向基函数隐式曲面建模技术和快速的非刚性弹性配准算法在给定传统动画的两个关键图像的情况下,在轮廓和纹理之间提供了轮廓。我们的系统快速,无模型,并且需要最少的动画师干预。

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