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A motion generation system for the character animation using motion dynamics and kinematics

机译:使用运动动力学和运动学的角色动画运动生成系统

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摘要

The motion of characters is one of the key subjects in the character animation. The making work of character's pose is very much depends on the skills of animators and is a very time consuming as well. The efficient system for supporting animators is requested. This motion generation system provides the functions of easy to use and time saving to make character animations. During the work of making poses in key frames, motion dynamics and kinematics are used for controlling the links of the whole body of a character at one operation. Forward kinematics and inverse kinematics are used in continuously for interpolating and optimizing the motions in between key frames.
机译:角色的运动是角色动画中的关键主题之一。角色姿势的制作很大程度上取决于动画师的技能,而且非常耗时。需要用于支持动画师的有效系统。这个动作产生系统提供易于使用和节省时间的功能来制作角色动画。在关键帧中构成姿势的过程中,运动动力学和运动学用于一次操作来控制角色整个身体的链接。正向运动学和逆向运动学连续用于插补和优化关键帧之间的运动。

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