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Kinematic Inbetweening for Motion Animation

机译:运动动画的运动inetweening

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摘要

A novel algorithm and approach to kinematic inbetweening for motion animation is proposed. To represent motion of a character in computer animation, a parametric curve is used to specify motion path of character while a velocity profile curve describing the varied speed of character along the path. Given the motion path and speed, kinematic inbetweening technique is executed to generate motion inbetweens from which skeleton sequences for character animation are obtained by inverse kinematical technique. In this paper, the principle and a novel algorithm for kinematic inbetweening is proposed and several demonstrations provided.
机译:提出了一种新颖算法和运动动画的运动方法。为了表示计算机动画中的字符的运动,参数曲线用于指定字符的运动路径,而描述沿着路径的变化速度的速度分布曲线。鉴于运动路径和速度,执行运动inetweening技术以通过逆运动技术获得来自该字符动画的骨架序列的运动inbetweens。在本文中,提出了基准的基准inethetweening算法,并提供了几种演示。

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