A teaching server computer system implements a teaching strategy developed by experts and uses that strategy to teach humans one or more academic languages to fluency. In a first teaching phase, the teaching server teaches the student a vocabulary selection from the academic language in the absence of any definitions of terms to the student, instead using these terms in prompts to the student and responding positively to only correct responses by the student that evidence a proper understanding of the terms. In a second teaching phase, the teaching server uses an adventure story or game that follows actions taken by the student which uses, and detects the student's proper to understanding of, terms of the subject academic language in the absence of definitions for those terms.
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