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In search of design principles for developing digital learning performance support for a student design task

机译:寻找设计原则,为学生的设计任务开发数字学习和性能支持

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摘要

A digital learning and performance support environment for university student design tasks was developed. This paper describes on the design rationale, process, and the usage results to arrive at a core set of design principles for the construction of such an environment. We present a collection of organizational, technical, and course-related requirements that led to the particular choice and setup of the targeted environment. Building upon the established learning management system “Moodle”, we designed a backbone structure called Product & Process that fitted onto the ASCE intervention model. Within the four phases of this model, students could find activity checklists, tools, and background information to support their design activities. In addition, the environment was supplemented with tools for group Communication and collaborative Report writing. The environment has been used for 5 weeks by 35 students who worked in small groups on a design task. We analyzed the students’ appraisals for usability, and examined usage data from their action logs. The results indicated that the students were positive about the environment, and generally used its facilities fairly frequently. The discussion revolves around the issue of how to achieve a balance between constraints, freedom, and scaffolding. In addition, a set of design principles is proposed for the constructing of a future version of a learning & performance support environment.
机译:开发了用于大学生设计任务的数字学习和绩效支持环境。本文介绍了设计原理,过程和使用结果,以得出用于构建这种环境的一组核心设计原则。我们提出了与组织,技术和课程相关的要求的集合,这些要求导致了针对目标环境的特定选择和设置。在已建立的学习管理系统“ Moodle”的基础上,我们设计了一个称为“产品与过程”的主干结构,该结构适合ASCE干预模型。在此模型的四个阶段中,学生可以找到活动清单,工具和背景信息以支持其设计活动。此外,该环境还补充了用于小组交流和协作报告编写的工具。这个环境已经由35名以小组形式从事设计任务的学生使用了5个星期。我们分析了学生对可用性的评估,并从他们的行动日志中检查了使用数据。结果表明,学生对环境持积极态度,并且通常相当频繁地使用其设施。讨论围绕如何在约束,自由和脚手架之间实现平衡的问题进行。另外,提出了一组设计原则,用于构建学习和绩效支持环境的未来版本。

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