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Learning Landscapes: Playing the Way to Learning and Engagement in Public Spaces

机译:学习景观:在公共场所播放学习和参与的方式

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摘要

Children from under-resourced communities regularly enter formal schooling lagging behind their peers. These deficits in areas such as language development, reading readiness, and even in the kind of spatial skills that predict later mathematical knowledge, may persist throughout their lifespan. To address such gaps, policymakers have focused largely on schooling as the great equalizer. Yet, children only spend 20% of their waking hours in school. How can developmental scientists and educators address this “other 80%” for the benefit of children’s development? One answer is the Learning Landscapes initiative, which involves crafting carefully planned play experiences that focus on learning outcomes, particularly for children and families from under-resourced communities. Playful learning, a broad pedagogical approach featuring child-directed play methods, provides a unique way to foster learning and engagement organically within the built environment. Learning Landscapes already incorporates several well-documented projects. The Ultimate Block Party brought over 50,000 people to Central Park to engage in playful learning activities. Supermarkets became hotspots for caregiver-child interaction by simply adding prompts for caregiver-child interaction through signage in everyday “trapped” experiences. Urban Thinkscape transformed a bus stop and adjacent lot into a hub for playful learning while families were waiting for public transportation. Finally, Parkopolis is a life-size human board game that fosters STEM and reasoning skills in public spaces. This paper reflects on data from these projects while reflecting on lessons learned and future directions.
机译:来自资源不足社区的儿童定期进入同行后面的正式教育。这些缺陷在语言开发,阅读准备等领域,甚至以预测稍后数学知识的那种空间技能,可能持续到整个寿命。为了解决这些差距,政策制定者在很大程度上主要专注于学校教育。然而,孩子们在学校只花了20%的醒着时间。发展科学家和教育工作者如何解决这些“其他80%”,以获得儿童发展的好处?一个答案是学习景观倡议,这涉及精心制作,仔细计划专注于学习成果的经验,特别是来自资源不足社区的儿童和家庭。俏皮学习,一种具有儿童定向播放方法的广泛教学方法,提供了一种独特的方法,可以在内置环境中有机培养学习和参与。学习景观已经包含了几个记录良好的项目。终极街区将超过50,000人到中央公园,从事俏皮学习活动。通过在日常“被困”体验中,通过简单地添加Caregiver-Child互动的提示,超市成为护理人员互动的热点。城市认为,在家庭正在等待公共交通工具时,城市认为将公共汽车站和邻近的地段变成了一群乐于娱乐的学习。最后,帕多利斯是一款寿命的终身人员棋盘游戏,促进了公共场所的阀杆和推理技能。本文反映了这些项目的数据,同时反映了学习的经验教训和未来的方向。

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