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TARLAN: A Simulation Game to Improve Social Problem-Solving Skill of ADHD Children

机译:TARLAN:提高多动症儿童社交问题解决能力的模拟游戏

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摘要

Traditional classrooms in which children are expected to sit down quietly and listen to the teacher are not attractive to students in the era of technology. Therefore, researchers have started to study the possibilities of applying modern approaches to educational contexts. The interactive nature and the attractive virtual environment of computer games have made them a high-potential context for learning purposes. Sitting in a classroom is challenging for students with Attention Deficit Hyperactivity Disorder (ADHD)because of their inattentiveness, impulsivity, and hyperactivity, so that they distract easily.However, researchers have discovered that children with ADHD are not distracted when playing computer games. Therefore, computer games can be beneficial learning contexts that can attract ADHD children’s attention in order to teach them.So far, a large number of studies have been conducted to help ADHD children. Some researchers have worked on cognitive-training approaches to improve skills such as eye gaze, emotion recognition, and working memory enhancement of ADHD children. In addition to the core deficits associated with ADHD, children with ADHDalso face difficulties in social situations, because they are not equipped with the required social skills. Therefore, they face many problems in society that they cannot solve. Consequently, they face peer rejection or social isolation and other mental health problems. Social problem solving is a step-by-step process. For ADHD children, learning the different steps of social problem solving is difficult because they are inattentive. Moreover, acting upon the steps is also hard for ADHD children because they are impulsive.We developed a simulation game, named TARLAN, wherein different steps of solving a social problemare taught to ADHD children. We designed and developed real life scenarios in which children can practise, in order to enable them to apply what they have learnt from the game to real-life situations.TARLAN was designed in three phases, from the elementary level to more advanced levels in order to help the ADHD child gradually become an independent problem solver in society. That happens by building strong scaffolding around the child’s learning on the elementary level and remove it in the more advanced levels. This scaffolding/levelling within games has positive learning outcomes. Forty children with ADHD aged 8-12 were randomly allocated to two interventions, a computer-based intervention in which children worked with TARLAN and another intervention which was a standard psychological intervention. We also had a control group in which 20 children without ADHD also worked with TARLAN.The effectiveness of our game in improving social skills as well as problem behaviour of ADHD children was evaluated using the Social Skills Improvement System (SSIS), which is a standard psychologicalmeasure. The results of the SSIS showed that TARLANimproves children’s social acquisition and problem behaviour significantly more than a more expensive standard intervention led by a psychologist (role playing).Moreover, after analysingdata collected during the study,we found out that TARLANimproved children’s performance: the ADHD children reached the same performance level as children without ADHD after working with the game. These results open up the possibility of using games as helpful tools in teaching important life-changing subjects that are hard for ADHD children to learn from traditional approaches. Therefore, the educational life of ADHD children can be changedfrom a challenging experience into a rewarding and attractive experience and time and money can be saved.
机译:在科技时代,传统的教室要求儿童安静地坐下来听老师讲课,但对学生却没有吸引力。因此,研究人员已开始研究将现代方法应用于教育环境的可能性。电脑游戏的互动性质和诱人的虚拟环境使它们成为用于学习目的的高潜力环境。对于注意力缺陷多动障碍(ADHD)的学生来说,坐在教室对他们来说是一项挑战,因为他们的注意力不集中,冲动和多动,因此容易分心。然而,研究人员发现,患有ADHD的孩子在玩电脑游戏时不会分心。因此,计算机游戏可能是有益的学习环境,可以吸引多动症儿童的注意力来教他们。到目前为止,已经进行了大量研究来帮助多动症儿童。一些研究人员致力于认知训练方法,以改善诸如注意力缺陷多动症儿童的目光,情感识别和工作记忆增强等技能。除了与多动症相关的核心缺陷外,多动症儿童在社交场合也面临困难,因为他们没有所需的社交技能。因此,他们面对社会上无法解决的许多问题。因此,他们面临同伴排斥或社会孤立以及其他心理健康问题。解决社会问题是一个循序渐进的过程。对于多动症儿童来说,学习他们解决社交问题的不同步骤非常困难,因为他们注意力不集中。此外,由于多动症儿童的冲动也使其难以执行。我们开发了一款名为TARLAN的模拟游戏,其中向多动症儿童讲授解决社会问题的不同步骤。我们设计并开发了儿童可以练习的现实生活场景,以使他们能够将他们从游戏中学到的知识应用到现实生活中.TARLAN分三个阶段进行设计,从基础阶段到更高级帮助多动症儿童逐渐成为社会中独立的问题解决者。这是通过在小学阶段围绕孩子的学习建立强大的支架,并在更高级的层次上将其删除的。游戏中的这种脚手架/调平具有积极的学习效果。 40名8-12岁的ADHD儿童被随机分配到两种干预措施中,一种是基于计算机的干预措施,其中儿童与TARLAN合作,另一种是标准的心理干预措施。我们还有一个对照组,其中有20名没有ADHD的儿童也与TARLAN合作。我们使用标准的社交技能改善系统(SSIS)评估了我们的游戏在提高社交技能以及ADHD儿童的问题行为方面的有效性心理措施。 SSIS的结果表明,与由心理学家领导的更昂贵的标准干预(角色扮演)相比,TARLAN大大改善了儿童的社交习性和问题行为。此外,在对研究过程中收集的数据进行分析后,我们发现TARLAN改善了儿童的表现:ADHD在玩游戏之后,儿童达到了与没有ADHD的儿童相同的性能水平。这些结果开辟了将游戏作为有用的工具来教授重要的改变生活的主题的可能性,这些主题使注意力缺陷多动症儿童难以从传统方法中学习。因此,可以将多动症儿童的教育生活从具有挑战性的经历转变为有益而有趣的经历,并可以节省时间和金钱。

著录项

  • 作者

    Ahmadi Olounabadi Atefeh;

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  • 年度 2015
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  • 原文格式 PDF
  • 正文语种 en
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