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A biomimetic, force-field based computational model for motion planning and bimanual coordination in humanoid robots

机译:基于仿生力场的计算模型,用于人形机器人中的运动计划和双手协调

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This paper addresses the problem of planning the movement of highly redundant humanoid robots based on non-linear attractor dynamics, where the attractor landscape is obtained by combining multiple force fields in different reference systems. The computational process of relaxation in the attractor landscape is similar to coordinating the movements of a puppet by means of attached strings, the strings in our case being the virtual force fields generated by the intended/attended goal and the other task dependent combinations of constraints involved in the execution of the task. Hence the name PMP (Passive Motion Paradigm) was given to the computational model. The method does not require explicit kinematic inversion and the computational mechanism does not crash near kinematic singularities or when the robot is asked to achieve a final pose that is outside its intrinsic workspace: what happens, in this case, is the gentle degradation of performance that characterizes humans in the same situations. Further, the measure of inconsistency in the relaxation in such cases can be directly used to trigger higher level reasoning in terms of breaking the goal into a sequence of subgoals directed towards searching and perhaps using tools to realize the otherwise unrealizable goal. The basic PMP model has been further expanded in the present paper by means of (1) a non-linear dynamical timing mechanism that provides terminal attractor properties to the relaxation process and (2) branching units that allow to 'compose' complex PMP-networks to coordinate multiple kinematic chains in a complex structure, including manipulated tools. A preliminary evaluation of the approach has been carried out with the 53 degrees of freedom humanoid robot iCub, with particular reference to trajectory formation and bimanual/whole upper body coordination under the presence of different structural and task specific constraints.
机译:本文解决了基于非线性吸引子动力学规划高度冗余的类人机器人运动的问题,该吸引子景观是通过在不同参考系统中组合多个力场而获得的。吸引子景观中松弛的计算过程类似于通过附加的弦来协调木偶的运动,在我们的案例中,弦是由预期/目标和其他与任务相关的约束组合产生的虚拟力场在执行任务中。因此,将名称PMP(被动运动范式)命名为计算模型。该方法不需要显式的运动学反转,并且计算机制不会在运动学奇点附近发生崩溃,或者在要求机器人实现其固有工作空间之外的最终姿势时不会发生崩溃:在这种情况下,所发生的是性能的轻微降低在相同情况下表征人类。此外,在这种情况下,松弛的不一致程度可以直接用于触发更高层次的推理,从而将目标划分为一系列针对搜索的子目标,并可能使用工具来实现原本无法实现的目标。通过(1)非线性动态时序机制进一步扩展了基本的PMP模型,该机制为松弛过程提供了末端吸引子属性;(2)允许“组成”复杂PMP网络的分支单元。协调复杂结构中的多个运动链,包括可操纵的工具。已经使用53个自由度的类人机器人iCub对该方法进行了初步评估,特别是在存在不同结构和任务特定约束的情况下,轨迹形成和双手/整个上身的协调性。

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